Each week i'll be taking a crack at converting some of the most iconic d20 monsters that, for one reason or another didn't appear in the awesome 13th Age Core rulebook. This week - the Mind Flayer!
Mind Flayer
Level 6 Controller (Humanoid)
Init: +11
HP: 82 AC: 22 PD: 18 MD: 20
Tentacles: +11 vs AC, 21 damage
Hit: The target is Grabbed
Enthral Brain: +11 vs MD, 38 damage
The target must be grabbed by the Mind Flayer
Hit 16+: The target is Confused
Mind Blast: +11 vs MD (1d4 nearby enemies),
14 damage
Hit Even: The target is Vulnerable
Psychic Feedback: When an enemy deals damage to a nearby ally, this damage is shared between a nearby enemy, once per battle per enemy.
Telepathic: A mind flayer can communicate with all nearby creatures capable of sentient thought via telepathy, likewise it can also sense thoughts of nearby creatures.
Elder Brain: Every Mind Flayer is connected telepathically to the Elder Brain.
Icons
Whilst Mind Flayers generally serve their own ends, they will often strike short lived alliances with servants of several of the Villainous icons - as long as they think they have something to gain. Often the Diabolist and even the Prince of Shadows will attempt to manipulate an isolated Mind Flayer sect into believing they have the upper hand, whilst all the time dancing to their tune.
: If you like this monster check out the other Iconic classic D&D monsters I've converted here :
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