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Goblin Soldier
Small Humanoid, Chaotic EvilArmor Class : 17
Hit points : 11 (3d6)
Speed : 30ft.
STR
|
DEX
|
CON
|
INT
|
WIS
|
CHA
|
8 (-1)
|
14 (+2)
|
10 (0)
|
10 (0)
|
8 (-1)
|
8 (-1)
|
Skills : Stealth +6
Senses : Passive Perception 9,
Languages : Common
Challenge Rating : 1/2 (100XP)
Cunning Footwork. If the goblin warrior has moved at least 20ft, it deals an additional 1d6 damage to its next attack made during its turn.
Actions
Spear. Melee Weapon Attack: +4 to hit, reach 10ft, one target.
Hit: 5 (1d6 + 2) piercing damage.
Armor Class : 14
Hit points : 11 (3d6)
Speed : 30ft.
Shortbow. Ranged Weapon Attack: +4 to hit, 80/320ft., one target.
Hit: 5 (1d6 + 2) piercing damage.
------------------------------------------------------------Goblin Sneak
Small Humanoid, Chaotic EvilArmor Class : 14
Hit points : 11 (3d6)
Speed : 30ft.
STR
|
DEX
|
CON
|
INT
|
WIS
|
CHA
|
8 (-1)
|
14 (+2)
|
10 (0)
|
10 (0)
|
8 (-1)
|
8 (-1)
|
Skills : Stealth +6
Senses : Passive Perception 9,
Languages : Common
Challenge Rating : 1/2 (100XP)
Backstab. Once per turn the goblin sneak can deal an extra 1d6 damage to one creature it hits with an attack if it has advantage on the attack roll or there is an ally within 5ft of it.
Actions
Crooked Shank. Melee Weapon Attack: +4 to hit, reach 5ft, one target.
Hit: 5 (1d6 + 2) piercing damage.
Goblin Soldiers are the 'lucky' ones who prove themselves and survive the harsh conditions conscription into a Hobgoblin horde submit them to. Many never survive the camp, let alone the first conflict - those that do quickly pick up the militarised and regimented tactics common to Hobgoblin and other Humanoid armies. They trade their makeshift crude blades for the weapons of a soldier, a spear and shield - and learn to use them with great effect.
Goblins who live long within their tribe are often referred to, in the common tongue as 'sneaks'. Size will get you noticed, weakness will ensure you serve. In order to remain free, or as free as a goblin can, one must avoid the attention of the malicious tribal leaders. The strongest goblins are thrown against the tribes enemies, better they die than the boss, and those that survive are often taken by Hobgoblins to swell their ranks. This leaves only the cunning and the ones willing to wait in the darkness for the right moment to strike.
Shortbow. Ranged Weapon Attack: +4 to hit, 80/320ft., one target.
Hit: 5 (1d6 + 2) piercing damage.
------------------------------------------------------------Fluff
Goblin Soldiers are the 'lucky' ones who prove themselves and survive the harsh conditions conscription into a Hobgoblin horde submit them to. Many never survive the camp, let alone the first conflict - those that do quickly pick up the militarised and regimented tactics common to Hobgoblin and other Humanoid armies. They trade their makeshift crude blades for the weapons of a soldier, a spear and shield - and learn to use them with great effect.
Goblins who live long within their tribe are often referred to, in the common tongue as 'sneaks'. Size will get you noticed, weakness will ensure you serve. In order to remain free, or as free as a goblin can, one must avoid the attention of the malicious tribal leaders. The strongest goblins are thrown against the tribes enemies, better they die than the boss, and those that survive are often taken by Hobgoblins to swell their ranks. This leaves only the cunning and the ones willing to wait in the darkness for the right moment to strike.
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