All the fantasy films I used to watch as a kid involved a journey, usually long and with some mild peril (unless its 'Water-ship Down' then its not mild peril, its childhood scarring fuck-uppery) It seems to make good sense, the reason the journey was long, and perilous - is that the location itself is hard to find or get to. Duh.
So heres a generator to find out where "that thing the heroes need to get to" is. I've called it, as the post title suggests - Where Adventures At.
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