Here's an alternative to the current Warrior class (and Knight class from The Vertex of Hate). This is WIP and needs play-testing, and will likely make an appearance in an official capacity at some stage. Please lend me your collective brains and help me smooth off the rough edges.
Starting HP : 4 + d10
HP Per Level/Resting : 1d10
Weapons & Armor : Anything that can be swung or thrown & All armor.
Attack Damage : *See special features
For each level a character has, gain a damage dice (d8) kept in a dice pool, when you make your action to attack - assign your damage dice to all the creatures you want to damage. These can be Close, Nearby or Far-away. They do not have to be next to each other. Then for every target roll a corresponding Attribute test to confirm they take damage. The player must be able to, through narration and description, play out the attack. This pool resets at the start of the Berserker's turn.
A Beserker may go into a rage for the duration of a combat, giving them Advantage on all tests to deal damage, and Disadvantage on all tests to avoid damage. They may go Berserk once per day at level 1, twice per day and level 3, three times at level 6 and four times at level 9.
A Beserker gains an additional AP per level, on top of whatever armor they are wearing.