Wednesday, 8 March 2017
TBH Rules Dev - Armor, Shields
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Currently Armor is damage reduction through a pool of additional 'fake' HP called ArmorPoints. There are various semi-official ways ...
1 comment:
Wednesday, 1 March 2017
Additional Things - Doing Away with Hitpoints
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So there s a couple of things you need to adress, if you want to get rid of Hitpoints. These are not fully formed rules, this, like much of ...
Sunday, 19 February 2017
Additional Things - Luck
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Prompted by the excellent people and excellent conversation in TBH's G+ community here's my very quick, thinking-out-loud version ...
Saturday, 18 February 2017
The Usage Die and why its isn't that great
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So here's the thing. I see a lot of people introducing the Usage Die (UD) mechanic into their hacks and house-rules for things that real...
Thursday, 2 February 2017
Having fun with Lockpicking (v2)
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A loong time ago I posted this which dealt with Lockping, it was fun and made for a nice change of pace in the dungeon delving, but, it was...
1 comment:
Wednesday, 1 February 2017
The Black Hack : Marauder
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Here's what is an essentially working draft of a 'Barbarian' class. It combines some elements from the Beserker I wrote a while ...
Monday, 30 January 2017
The Black Hack : Creature Reactions
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TBH Development. Currently TBH handles creature reactions with a straight d8 roll. Thats ok, i'm happy with the general results at the...
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