Wednesday 16 October 2013

D20 Icons - Kuo Toa

Each week I'll be taking a crack at converting some of the most iconic d20 monsters that, for one reason or another didn't appear in the awesome 13th Age Core rulebook. This week the Lovecraftian Kuo Toa.

Kuo Toa
Level 6 (Magical Beast)
Init: +13
HP: 80 AC: 21 PD: 19  MD: 15

Hooked Trident : +11 vs AC (one nearby creature) - 21 damage, Natural even hit: if the target creature is engaged with Kuo-toa it pops free.

Barbed Net : +11 vs. PD (1d2 nearby enemies) - The target is stuck save ends; every time the target fails a save they take 19 damage

Cunning Manoeuvre : When a creature moves to engage the Kuo-Toa it can pop free from one creature that it is already engaged with.

Aquatic : Whilst in or under water the Kuo-toa gains +2 to all defences

Nastier Special
Accursed: The Kuo-Toa wield dreadful weapons enchanted by long forgotten and evil gods, any character staggered by a Kuo-Toa attack is afflicted by The Curse of Dagon.

The Curse of Dagon: At the end of every day until the curse is lifted, a character must make a single Last Gasp save, after 4 accumulative failures overnight they will complete their transformation into a Kuo-Toa.

: If you like this monster check out the other Iconic classic D&D monsters I've converted here :

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